International Conference Papers

This page lists international conference papers and related presentations by Kunio Kondo and collaborators. PDF links can be added later for papers that are available for public distribution.

International Conference Papers List

  1. Hisashi Sato, Kunio Kondo, Generative AI-Assisted Algorithmic Art Education for Novice Programmers: A CT-Based Educational Evaluation with Law Major, IWAIT2026, 2026.1
  2. Kunio KONDO, Hisashi Sato. Generative Art Prompt Writing Through Logical Thinking, ADADA2024, Work in Progress 2024.12
  3. Kunio Kondo, Hiroyuki Nagayoshi, Makoto Nagata, Junichi Kanebako, Introduction to CG Education Using ChatGPT in Department of Image Arts, The 21st International Conference on Geometry and Graphics, poster, 2024.8
  4. Ryuta Motegi, Kai Lenz, Kunio Kondo, A Study on Color Schemes for Nostalgic Illustrations, HCI INTERNATIONAL 2023(25TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION), 23-28 July 2023
  5. Koji Mikam, Kunio Kondo, Hirokazu Yasuhara, Akinori Ito and Motonobu Kawashima,DESIGN AND IMPLEMENTATION OF AN INTERNATIONAL GAME DEVELOPMENT PROJECT UTILIZING TACIT AND FORMAL KNOWLEDGE IN JAPAN.,Proceedings of the 13th Asian Forum on Graphic Science(AFGS 2021), pp.278-289, 2021.12
  6. Ryuta Motegi, Kunio Kondo, ANALYSIS OF NOSTALGIC ILLUSTRATIONS BASED ON PHOTOGRAPHY TECHNIQUES, Proceedings of the 13th Asian Forum on Graphic Science(AFGS 2021), pp.43-48, 2021.12
  7. Naoya Tsuruta, Sawa Hiraiwa, Ryuta Motegi, Kunio Kondo, Classification of Acanthus Pattern for 3D Architectural Decor Modeling, NICOGRAPH International 2020, short paper, 2020.6
  8. Yoshihisa Kanematsu, Yurika Takamura, Ryuta Motegi, Naoya Tsuruta, Koji Mikami and Kunio Kondo. Composition design support system for shot of enemy character appearance in horror movies, 2019 ADADA+Cumulus, 2019.11.27
  9. Henry Fernandez,Koji Mikami,Kunio Kondo,PRESSURE SENSITIVITY PATTERN ANALYSIS USING MACHINE LEARNING METHODS,The 6th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2019),2019.08
  10. Xiaoran Cai,Yoshihisa Kanematsu, Kunio Kondo, Koji Mikami,The Research On Virtual Reality Sickness With Advancing Color And Receding Color,VRCAI2018, 2018.12.2
  11. Henry Fernándezm, Koji Mikami, Kunio Kondo, Analyzing the Relationship Between Pressure Sensitivity and Player Experience,VRCAI2018, 2018.12.2,
  12. Masaki Hayashi, Steven Bachelder, Kazuo Sasaki, Naoya Tsuruta and Kunio Kondo,Wordpress-based Blog System with a Capability of Showing Entries by TV-program-like CG Animations,The 16th International Conference of Asia Digital Art and Design (ADADA2018), Poster-2D-8,2018.11
  13. Pitchaporn Lertariyasakchai, Ryuta Motegi, Naoya Tsuruta and Kunio Kondo,Color Scheme and Material Simulation for Robot Character Draft Design,The 16th International Conference of Asia Digital Art and Design (ADADA2018), Poster-2D-6,2018.11
  14. Alaa Alherz, Naoya Tsuruta, Koji Mikami and Kunio Kondo,Multiple Characters Animation System for Kids Based on Waveform Following,The 16th International Conference of Asia Digital Art and Design (ADADA2018), Poster-2D-5,2018.11
  15. Yoshihisa Kanematsu, Ryuta Motegi, Naoya Tsuruta, Koji Mikami and Kunio Kondo, DIRECTING SCHEME SUPPORT METHOD BASED ON ANALYSIS OF ANGRY CHARACTERS,18TH INTERNATIONAL CONFERENCE ON GEOMETRY AND GRAPHICS, 2018.8.3-7
  16. Ryuta MOTEGI, Yoshihisa KANEMATSU, Naoya TSURUTA, Koji MIKAMI, Kunio KONDO, CHARACTER MAKING EDUCATION BY DREAM PROCESS,18TH INTERNATIONAL CONFERENCE ON GEOMETRY AND GRAPHICS, 2018.8.3-7
  17. Masaki Hayashi,Naoya Tsuruta, Takehiro Teraoka, Kazuo Sasaki, Wataru Usami, Koji Mikami, Tsukasa Kikuchi, Yuriko Takeshima, Kunio Kondo, Automatic Generation of TV Program from Blog Entry,ACM TVX2018,2018.6.26-28
  18. Naoya Tsuruta, Takehiro Teraoka, Kunio Kondo, Masaki Hayashi, TV Show Template for Text Generated TV, IWAIT2018, 2018.1
  19. Henry Fernandez, Koji Mikami, Kunio Kondo, Perception of Difficulty in 2D Platformers Using Graph Grammars, ADADA International2017, 2017.9.9
  20. Endoh Masanobu, Fernández Henry D., Kondo Kunio. Mikami koji, Intentional Stay -Japanese RPG player’s unusual behavior-, ADADA International 2017, 2017.9.9
  21. Alaa ALHERZ, Naoya TSURUTA, Koji MIKAMI,Kunio KONDO,MULTI CHARACTER ANIMATION SYSTEM BASED ON PATH FOLLOWING FOR KIDS,11th Asian Forum on Graphic Science(AFGS2017),P13, 2017.8
  22. Yoshihisa KANEMATSU, Chiaki ONO, Ryuta MOTEGI, Naoya TSURUTA, Koji MIKAMI, Kunio KONDO,PLOT WRITING SUPPORT SYSTEM FOR ENSEMBLE CAST BASED ON ANALYSING MOVIES,11th Asian Forum on Graphic Science(AFGS2017),F45,2017.8
  23. Ryuta MOTEGI, Yutaka YONEKURA, Yoshihisa KANEMATSU, Naoya TSURUTA, Koji MIKAMI,Kunio KONDO,FACIAL EXPRESSION SCRAPBOOK FOR CHARACTER MAKING BASED ON SHOT ANALYSIS,11th Asian Forum on Graphic Science(AFGS2017),F14,2017.8
  24. Hongyi XU, Yoshihisa KANEMATSU, Ryuta MOTEGI, Naoya TSURUTA, Koji MIKAMI, Kunio KONDO,A SUPPORT SYSTEM FOR DESIGNING CUT SEGMENTATION AND COMPOSITION OF ROBOT ANIMATION’S BATTLE SCENES,11th Asian Forum on Graphic Science(AFGS2017),F12,2017.8
  25. Liselotte HEIMDAHL, Yoshihisa KANEMATSU, Naoya TSURUTA, Ryuta MOTEGI, Koji MIKAMI, Kunio KONDO, EFFECTS FOR TIMING OF REVEALING THREATS IN HORROR CONTENTS,11th Asian Forum on Graphic Science(AFGS2017),F10,2017.8
  26. Andreas, Kunio KONDO, Mauridhi HERY PURNOMO, and Mochamad HARIADI, AUTONOMOUS LIGHTING IN 3D SCENE BASED ON SCENARIO TRACKING AND DIRECTOR BEHAVIOR,11th Asian Forum on Graphic Science(AFGS2017),F09, 2017.8
  27. Ryuta Motegi1, Kazuki Sato, Yoshihisa Kanematsu, Naoya Tsuruta, Koji Mikami,Kunio Kondo,3D Drafting System based on Shape Analysis of Super Deformed Characters,HCII2017 Conference,2017.7
  28. Henry D. Fernandez B, Koji Mikami, Kunio Kondo, Adaptable Game Experience Based on Player’s Performance and EEG, NICOGRAPH International2017, 2017
  29. Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo, SPLIGHT: LIGHTING FOR SPLAT BASED RENDERING, The 5th IIEEJ International Workshop on Image Electronics and Visual Computing(IEVC2017),2017.3
  30. Muhammad Arief,Hideki Todo, Koji Mikami,Kunio Kondo, Textured Splat Based Rendering for Stylized Shading,ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017.2
  31. Akinori Ito, Kengo Watanabe, Genki Kuroda, Ken’ichiro Ito and Kunio Kondo, Development the Interactive Tonality Blending System and Artworks, ADADA International2016,5C-7, 2016
  32. Ryuta MOTEGI, Miku IGARASHI, Naoya TSURUTA, Yoshihisa KANEMATSU, Koji MIKAMI and Kunio KONDO, COLOR SCHEME SIMULATION FOR DESIGN OF CHARACTER GROUPS, proceeding on 17th International Conference on Geometry and Graphics (ICGG 2016), 2016.8
  33. Henry Fernández Balda, Koji Mikami,Kunio Kondo,Adaptable Game Experience Through Procedural Content Generation and Brain-Computer Interface, SIGGRAPH 2016, Posters,2016.7
  34. Hongyi Xu, Yoshihisa Kanematsu, Ryuta Motegi, Naoya Tsuruta, Koji mikami, Kunio Kondo, A supporting system for creating camera blocking of the humanoid robot anime’s battle scenes, NICOGRAPH International 2016, short paper, 2016.7
  35. Liselotte Heimdahl, Yoshihisa Kanematsu, Naoya Tsuruta, Ryuta Motegi,Koji Mikami,Kunio Kondo, Analysis of camera work in horror movies, SIGRAD2016,2016.5.23
  36. Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto and Kunio Kondo, Game Jam Based Iterative Curriculum for Game Production in Japan,ACM SIGGRAPH, Symposium on Education, 2015.11
  37. Muhammad Arief, Kunio Kondo, Koji Mikami, Hideki Todo, Yasushi Yamaguchi, Controllable Region via Texture Projection for Stylized Shading, Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI 2015),pp.34-38, 2015.10.31
  38. Akinori Ito, Kengo Watanabe, Genki Kuroda, Ken'ichiro Ito, Kunio Kondo, FLOWTING TONALITY-DESIGNING THE ELEMENTS OF ADAPTIVE MUSIC ON KINETIC LAYOUTS,ADADA International 2015, pp.666-667, 2015,10.17
  39. Genki Kuroda, Akinori Ito,Kengo Watanabe, Ken'ichiro Ito, Kunio Kondo, Generating Musical Phrases Including Non-Chord Tones on Mobile Debices, ADADA International 2015, pp.360-361,2015,10.17
  40. Naruki MATSUO, Akinori ITO, Kengo WATANABE, Kunio KONDO,AN APPROACH TO KINETIC DESIGN EXPERIMENTS FOCUS ON THE MOVEMENT OF DIFFERENT FLAT LAYOUT,Asian Forum on graphic Scinece(AFGS2015), 2015.8
  41. Ryuta MOTEGI,Shota TSUJI, Yoshihisa KANEMATSU, Koji MIKAMI,Kunio KONDO:ROBOT CHARACTER DESIGN SIMULATION SYSTEM USING 3D PARTS MODELS, Asian Forum on graphic Scinece(AFGS2015), 2015.8
  42. Moch Arief Soeleman, Mauridhy Hery Purnomo, Mochamad Hariadi,Kondo Kunio, Masanori Kakimoto,Mikami Koji,Semi-Automatic Moving Objects Segmentation and Tracking Base on Background Subtraction Using Fuzzy C-Means,2015 The 5th International Workshop on Computer Science and Engineering,pp.487-493,2015.4
  43. Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi, Practical Region Control in Projective Texture for Stylized Shading, SIGGRAPH Asia 2014 Poster, 2014.12
  44. Genki KURODA, Kengo WATANABE, Akinori ITO, Ken'ichiro ITO, Kunio KONDO:Development an adaptive music environment on smartphone device, proceedings of ADADA2014, Demes, 2014
  45. Takahiro TSUCHIDA, Ryuuta MOTEGI, Koji MIKAM, Kunio KONDO:Classification of Character Images by Index Color Extraction Method, proceedings of ADADA2014,poster, 2014
  46. Taegun KIM, Sain JUNG, Mikami KOJI, Kunio KONDO:Intuitive game character voice recording direction method with character image scale,proceedings of ADADA2014,poster, 2014
  47. Pulung Nurtantio Andono, Ricardus Anggi Pramunendar, Catur Supriyanto , Mochamad Hariadi , Kunio Kondo,An Evaluation of Color Sift Descriptors for Underwater Images, The Fourth IIEEJ International Workshop on Image Electronics and Visual Computing, 2014.10
  48. Ken Murase, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo, 3D Super Deformed Character Making Method, The Fourth IIEEJ International Workshop on Image Electronics and Visual Computing, 2014.10
  49. Tomokazu Ishikawa, Yonghao Yue, Taichi Watanabe, Kei Iwasaki, Yoshinori Dobashi, Masanori Kakimoto, Kunio Kondo, Tomoyuki Nishita, Visual Simulation of Glazed Frost Taking into Account Super cooled State, The Fourth IIEEJ International Workshop on Image Electronics and Visual Computing, 2014.10
  50. Pulung Nurtantio Andono, Ricardus Anggi Pramunendar, Catur Supriyanto Valentijn Venus, Kunio Kondo, On the Performance of Brightness Preserving Dynamic Fuzzy Histogram Equalization for SIFT Feature Extraction in Underwater Image, Proceedings on International Conference on Software and Computing Technology, ICSCT, 2014.8
  51. Moch Arief Soeleman, Mauridhy Hery Purnomo, Mochamad Hariadi, Masanori Kakimoto, Kunio Kondo and Mikami Koji, Semi-Automatic Moving Objects Segmentation and Tracking Based on Background Subtraction Using Fuzzy C-Means, Proceedings on 5th International Conference on Software and Computing Technology, ICSCT, 2014.8
  52. Ryuta MOTEGI, Yoshihisa KANEMATSU, Takahiro TSUCHIDA, Koji MIKAMI, Kunio KONDO, Color Scheme Scrapbook Using a Character Color Palette Template, International Society on Geometry and Graphics, 2014.8
  53. Takafumi Kojima, Yuka Sato, Taichi Watanabe, Koji Mikami and Kunio Kondo, V-Shaped Highlight in 2D Animated Character's Hair for Real-Time 3DCG, NICOGRAPH International 2014, 2014.6
  54. Punnavat Jongpanichkultorn, Pizzanu Kanongchaiyos, Kunio Kondo, Silhouette-assisted Human Character Designing and Modeling, IEEE SCAP2014, 2014.3
  55. Tomokazu ISHIKAWA, Yonghao YUE, Taichi WATANABE, Kei IWASAKI, Yoshinori DOBASHI, Masanori KAKIMOTO, Kunio KONDO, Tomoyuki NISHITA, Visual Simulation of Glazed Frost, 2nd KMUTT-TUT Joint Symposium 2013, 2013.6
  56. Takafumi KOJIMA, Ryota TAKEUCHI, Tomokazu ISHIKAWA, Koji MIKAMI, Taichi WATANABE, Masanori KAKIMOTO, Kunio KONDO, Visual Simulation of Aurora based on Dynamic Characteristics of Disconnections and Reconnections, 2nd KMUTT-TUT Joint Symposium 2013, 2013.6
  57. Kai LENZ, Koji MIKAMI, Kunio KONDO, Scenario Information Management System for Contents Production, 2nd KMUTT-TUT Joint Symposium 2013, 2013.6
  58. Kai LENZ, Kensho ANDO, Daiki KAMIYAMA, Shinichi HOSOKAWA, Yusuke HIOKI, Kengo WATANABE, Akinori ITO, Kunio KONDO, Books of Hanoi, 2nd KMUTT-TUT Joint Symposium 2013, 2013.6
  59. Tomokazu Ishikawa, Yonghao Yue, Taichi Watanabe, Kei Iwasaki, Yoshinori Dobashi, Masanori Kakimoto, Kunio Kondo, Tomoyuki Nishita, Visual Simulation of Glazed Frost, ACM SIGGRAPH Posters, 2013.7
  60. Satoshi NAKAJIMA, Mikio SHINYA, Michio SHIRAISHI, Hidetsugu KATSURAGAWA, Motonobu KAWASHIMA, Kunio KONDO, Development and Evaluation of a CG Videotext for Tai Chi Chuan using a Head Mounted Display, Proceedings of International Workshop on Advanced Image Technology, IWAIT, 2013.1
  61. Ryota Takeuchi, Taichi Watanabe, Koji Mikami, Kunio Kondo, Proposal of digital sculpting with history management of strokes, NICOGRAPH International 2012, 2012
  62. Rianti Hidayat, Akinori Ito, Kengo Watanabe, Koji Mikami, Kunio Kondo, Find a meaning within character silhouette: Stylized character design support method using silhouette, NICOGRAPH International 2012, 2012
  63. Kai Lenz, Akinori Ito, Koji Mikami, Kunio Kondo, Cast list generating system based on structured screenplay, NICOGRAPH International 2012, 2012
  64. Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa, Yuko Ogawa, Motonobu Kawashima, Kunio Kondo, Development and evaluation of a CG videotext for Tai Chi Chuan self-study, IEVC2012, 2012
  65. Takashi Matsuo, Koji Mikami, Taichi Watanabe, Kunio Kondo, Shape Oriented Line Drawing in Real-Time 3DCG, SIGGRAPH Asia 2011 Posters, 2011.12
  66. Kenneth Chan, Koji Mikami, Kunio Kondo, Triggers: A Method of Controlling Player Interest Levels in Single Player Linear FPS games, SIGGRAPH Asia 2011 Posters, 2011.12
  67. Sigit Kusumanugraha, Akinori Ito, Koji Mikami, Kunio Kondo, An Analysis of Indonesian Traditional Wayang Kulit Puppet 3D Shapes based on their Roles in The Theory, Proceedings on Culture and Computing 2011, Second International Conference on Culture and Computing, pp.147-148, 2011.10
  68. Taegun Kim, Koji Mikami, Kenneth Chan, Kunio Kondo, Classifying games through the visualization of avatar action structure, Asia Digital Art and Design Association, Proceedings of the 8th Annual Conference of Asia Digital Art and Design Association, 2010
  69. Toshihiro KOMMA, Kunio KONDO, Hisashi SATO, How to make good animation movement, Asia Digital Art and Design Association, Proceedings of the 8th Annual Conference of Asia Digital Art and Design Association, pp.116-117, 2010
  70. Toshihiro KOMMA, Kunio KONDO, Hisashi SATO, Satoshi CHO, The Analysis of the Animation Movement, International Society for Geometry and Graphics, International Conference for Geometry and Graphics, pp.178-181, 2010
  71. Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Motonobu Kawashima, Akinori Ito, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko, Construction Trial of a Practical Education Curriculum for Game Development Through Industry-University Collaboration, ACM SIGGRAPH Asia 2009, Educators program, DVD, 2009.12
  72. Liu Miao Miao, Ryuta Motegi, Naoki Okamoto, Akinori Ito, Koji Mikami, Kunio Kondo, Wang Han Qing, A Research on Collaborative Tool to Support Production of Anime Character’s Facial Expression in Anime Production, Proc. of International Workshop on Advanced Image Technology, IWAIT, DVD, 2010.1
  73. Aisha Onizukawaki, Akinori Ito, Koji Mikami, Kunio Kondo, A Research on Sound Design Support Tools in Pre-Production Phase of Producing Visual Content Based on Its Story Structure, Proc. of International Workshop on Advanced Image Technology, IWAIT, DVD, 2010.1
  74. Kenneth Chan, Koji Mikami, Kunio Kondo, Measuring Interest in Linear Single-Player FPS Games, SIGGRAPH Asia 2010 Sketches, ACM SIGGRAPH, 2010.12
  75. Kenneth Chan, Koji Mikami and Kunio Kondo, From Brain Waves to Game Design: A Study on Analyzing and Manipulating Player Interest Levels, NICOGRAPH International, The Society for Art and Science, 2011.6
  76. Takashi Yoneyama, Etsuo Genda, Kunio Kondo, Painterly Renderings Using a Synthesis of Painting Styles Based on Visual Perception, Proc. of VRCAI, ACM SIGGRAPH, DVD, 2009.12
  77. Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko, Construction trial of a practical education curriculum for game development by industry/university collaboration, SIGGRAPH Asia, Educators Program, Education Papers, ACM SIGGRAPH, DVD, 2009.12
  78. Shoichi Nakashima, Mitsuru Kaneko, Daisuke Kanno, Koji Mikami, Kunio Kondo, A Proposal on a Method of Designing Manga Comic Panels Based on Story Construction, NICOGRAPH International, DVD, 2009.6
  79. Mitsuru Kaneko, Kunio KONDO, Koji Mikami, Naoki Okamoto, Takahiro Tsuchida, Digital Character Making, Workshop, ACM SIGGRAPH Asia, 2009.12
  80. Takashi Yoneyama, Etsuo Genda, Kunio Kondo, Artistic Rendering of Buildings with Levels of Detail, Asia Digital Art and Design Association, Proceedings of the annual conference of Asia Digital Art and Design Association, 2008.11
  81. Satoshi CHO, Toshihiro KOMMA, Hisashi SATO, Kunio Kondo, Kime Pose anime in Japanese style using action line control, ACM SIGGRAPH, 2008.12
  82. Yoshie KAKINUMA, Emiko TSUTSUMI, Kunio KONDO, Customized Garment Design Supporting System for Aged People Using Digital Dress Form Model, International Society for Geometry and Graphics, 2008.8
  83. Satoshi CHO, Toshihiro KOMMA, Hisashi SATO, Kunio KONDO, Kime Pose anime in Japanese style using action line control, ACM SIGGRAPH Asia Posters, 2008.12
  84. Takashi Yoneyama, Etsuo Genda, Kunio Kondo, Artistic Rendering of Buildings with Levels of Detail, Asia Digital Art and Design Association, Proceedings of the annual conference of Asia Digital Art and Design Association, 2008.11
  85. Yoshie KAKINUMA, Emiko TSUTSUMI, Kunio KONDO, Customized Garment Design Supporting System for Aged People Using Digital Dress Form Model, International Society for Geometry and Graphics, 13th International Conference on Geometry and Graphics, 2008.8
  86. Kenjiro SUZUKI, Akio FUKANO, Yurika YOKOYAMA, Michio KATO, Kunio KONDO, et al., Development of Graphics Literacy Education (2) – Full Implementation at the University of Tokyo in 2007, International Society for Geometry and Graphics, 13th International Conference on Geometry and Graphics, 2008.8
  87. Kunio KONDO, Toshihiro KOMMA, Kei TATENO, Optimization of Exaggerated Motion Generation Method for Computer Animation, International Society for Geometry and Graphics, 13th International Conference on Geometry and Graphics, 2008.8
  88. Motonobu Kawashima, Kunio Kondo, Kenji Ozawa, Mitsuru Kaneko, Performance Database for Animation Content Production, Asia Digital Art and Design Association, ADADA2007, Proceedings of the 5th annual conference of Asia Digital Art and Design Association, 2007.12
  89. Takashi Yoneyama, Etsuo Genda, Kunio Kondo, Proposal of Image Generation Methods based on the Process of Visual Information Processing, Asia Digital Art and Design Association, Proceedings of the 5th annual conference of Asia Digital Art and Design Association, 2007.12
  90. Hiroshi Watabe, Yutaka Ohtake, Takashi Kanai, Takashi Michikawa, Kunio Kondo, Shape representation for time-varying volumes using 4D implicit functions, IIEEJ Image Electronics and Visual Computing Workshop 2B-4, 2007
  91. Kenjiro SUZUKI, Prof. FUKANO, Yurika YOKOYAMA, Michio KATO, Kunio KONDO, Emiko TSUTSUMI, Hiroyuki ADACHI, Takashi KANAI, Ichiro TANAKA, Tomoyuki KANEKO, Kenji KASHIWABARA, Yasushi YAMAGUCHI, Development of Visual Literacy Courseware (2) - A Large Scale Test Run in 2006 at the University of Tokyo -, The 8th China-Japan Joint Conference on Graphics Education, 2007.7
  92. Kunio KONDO, Overview of Graphic Science Education in Japan, The 8th China-Japan Joint Conference on Graphics Education, 2007.7, Invited talk
  93. Xin Wei, Kunio Kondo, Kei Tateno, Toshihiro Konma, Tetsuya Shimamura, Wavelet based Keyframe Extraction Method from Motion Capture Data, The Society for Art and Science, NICOGRAPH International 2007, 2007.5
  94. Yukiko UNAMI, Kunio KONDO, Image Synthesis Method using Area Segmentation and Color Harmonization, Asia Digital Art and Design Association International Forum 2006, 2006.12
  95. Shoichi OBAYASHI, Kunio KONDO, Toshihiro KOMMA, Cel-animation based shading for 3D animation, Asia Digital Art and Design Association, Proceedings of the 4th annual conference of Asia Digital Art and Design Association, pp.116-117, 2006.12
  96. Takashi Yoneyama, Kunio Kondo, Masaki Fujihata, Analysis of Paintings and Image Synthesis using 3D models, Asia Digital Art and Design Association, Proceedings of the 4th annual conference of Asia Digital Art and Design Association, pp.132-133, 2006.12
  97. Kei Tateno, Kunio Kondo, Toshihiro Konma, Motion Stylization using a Timing Control Method, ACM SIGGRAPH 2006 Posters, 2006.8
  98. KONDO Kunio, NISHITA Tomoyuki, SATO Hisashi, MATSUDA Koichi, An Educational Non-photorealistic rendering System using 2d Images by Java programming, ISGG, 12th International Conference on Geometry and Graphics, 2006.8
  99. Hitoshi Kuriyama, Kunio Kondo, The classification technique using the composition of photographs for KANSEI retrieval, IWAIT2006 International Workshop on Advanced Image Technology 2006, 2006
  100. Kazuaki Suzuki, Kunio Kondo, Binary Contour Image Down Scaling For Pixel Art, Proceeding of IWAIT 2006, S10-3, 2006.1
  101. Xin Wei, Kunio Kondo, Kei Tateno, Toshihiro Konma, Key pose Extraction Method from Motion Capture data, Asia Digital Art and Design Association, Proceedings of the 3rd annual conference of Asia Digital Art and Design Association, pp.92-93, 2005.12
  102. Yukiko UNAMI, Kunio KONDO, Image Generation Method using Area Division and Color Exaggeration, Asia Digital Art and Design Association, Proceedings of the 3rd annual conference of Asia Digital Art and Design Association, pp.108-109, 2005.12
  103. Takashi Yoneyama, Kunio Kondo, Masaki Fujihata, Vision based Feature Analysis of Paintings and Parametric Transformation, Asia Digital Art and Design Association, Proceedings of the 3rd annual conference of Asia Digital Art and Design Association, pp.106-107, 2005.12
  104. Shoichi Obayashi, Kunio Kondo, Toshihiro Konma, Kenichi Iwamoto, Non-Photorealistic Motion Blur for 3D Animation, Asia Digital Art and Design Association, ADADA2005 Proceedings of the 3rd annual conference of Asia Digital Art and Design Association, pp.88-89, 2005.12
  105. Shoichi Obayashi, Kunio Kondo, Toshihiro Konma, Kenichi Iwamoto, Non-Photorealistic Motion Blur for 3D Animation, ACM SIGGRAPH 2005 Sketches, 2005.8
  106. Weizhong Liu, Kunio Kondo, Jun Mitani, An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Surfaces, Eurographics, 2nd Eurographics Workshop on Sketch-based Interfaces and Modeling, SBM2005, Eurographics Symposium Proceedings, pp.89-98, 2005.8
  107. Weizhong Liu, Kunio Kondo, Jun Mitani, Geometric Modeling by Using Freehand Sketch Input with Template Topology Library, Applications of Digital Techniques in Industrial Design Engineering - CAID&CD'2005, Proceedings of the 6th International Conference on Computer-Aided Industrial Design & Conceptual Design, pp.135-140, 2005.5
  108. Weizhong Liu, Kunio Kondo, Jun Mitani, 3D Geometric Modeling Using 2D Template Topology Library, The Society for Art and Science, Proceedings of NICOGRAPH International 2005, pp.95-100, 2005.4
  109. Kunio Kondo, Eitaro Iwabuchi, Non Photorealistic Rendering using Photon Brush, Asia Digital Art and Design Association, Proceedings of the 2nd annual conference of Asia Digital Art and Design Association, 2004.1
  110. Yoshiyuki KOIE, Toshihiro KONMA, Kunio KONDO, Motion Emphasis Filter for Making Mental Motion of 3D Characters, ACM SIGGRAPH 2004 Sketches, 2004.8
  111. Haruki Shizuka, Weizhong Liu, Kunio Kondo, Koichi Matsuda, A Sketch Interpreter System with Shading and Cross Section Lines by Freehand Drawing, International Society for Geometry and Graphics, Proceeding of International Conference on Geometry and Graphics, pp.357-362, 2004.8
  112. Kunio Kondo, Kazuko Mende, Kenjiro Suzuki, Present Status of Graphic Science and Graphic Representation Education in Japan, International Society for Geometry and Graphics, Proceeding of International Conference on Geometry and Graphics, pp.191-197, 2004.8
  113. Weizhong Liu, Kunio Kondo, Limei Zhang, An Approximating Subdivision Scheme by Cutting and Upheaving the Corner of Control Polygon, International Society for Geometry and Graphics, The 11th International Conference on Graphics and Geometry, pp.134-138, 2004.8
  114. Hiroki IMAHASHI, Kunio KONDO, Yoshiaki MACHIDA, and Masahiro TAKAHASHI, Knowledge Based Color Coordinate System and its Application, Asia Digital Art and Design Association, Proceedings of the 1st annual conference of Asia Digital Art and Design Association, pp.72-73, 2003.9
  115. Yusuke HAMASAKI, Kunio KONDO, Image Generation Method using Synthesis and Control of Rendering Region, Asia Digital Art and Design Association, Proceedings of the 1st annual conference of Asia Digital Art and Design Association, pp.70-71, 2003.9
  116. Weizhong Liu, Kunio Kondo, Adaptive algorithm of automatic implementing fillet operations with loop subdivision surfaces, Proc. SPIE, Vol.4756, Third International Conference on Virtual Reality and Its Application in Industry, pp.87-97, 2003.3
  117. Yuya KAWAGISHI, Kazuhide HATUYAMA, Kunio KONDO, Cartoon Blur: Non-Photorealistic Motion Blur, Proceedings of Computer Graphics International 2003, pp.276-281, 2003.6
  118. Nishita T., KONDO K., Ohno Y., Takahashi T., Development of a Web Based Training system and Courseware for Advanced Computer Graphics Courses Enhanced by Interactive Java Applets, International Society for Geometry and Graphics, Proceeding of International Conference on Geometry and Graphics, Vol.2, pp.123-128, 2002.8
  119. Matsuda K., KONDO K., Doi A., Keyframes Extraction Method for Motion Capture Data, International Society for Geometry and Graphics, Proceeding of International Conference on Geometry and Graphics, Vol.1, pp.334-339, 2002.8
  120. Zheng Xu, KONDO K., Local Subdivision Process with Doo-Sabin Subdivision Surfaces, IEEE, Proceedings of International Conference on Shape Modeling and Applications, pp.7-12, 2002.5
  121. Wei-zhong LIU, Kunio KONDO, Fillet Operations with Loop Subdivision Surfaces, Proceedings of VRAI2002, 2002.4
  122. KONDO Kunio, Bai Lan, Motion Emphasis using Continuous Motion division Method, Proceedings of the 7th CAG/Graphics 2001, 2001.8
  123. Takeshi HONGO, KONDO Kunio, Kansei Evaluation of Diagram and Developmental Stage of Children, Proceedings of the 5th Japan-China Joint Conference on Graphics Education, pp.272-277, 2001.8
  124. KONDO Kunio, Song Genwang, Hisashi SATO, Yoshiaki Machida, Shinji Masuda, Nobuyuki Hoshino, Digital Modeling in CAD Engineering Course at the Department of Computer Science, Proceedings of the 5th Japan-China Joint Conference on Graphics Education, pp.116-121, 2001.8
  125. Zheng Xu, Kunio KONDO, Adaptive Refinements with Subdivision Surfaces, EUROGRAPHICS'99 Short Papers and Demos, pp.239-242, 1999
  126. Zhongwu Zhu, Qiao Wang, Behrouz H. Far, Kunio Kondo, WWW-CALIST: A General Purpose Tool for Constructing Web-based Individual Adaptive CAL Systems, WebNet 98 -- World Conference of the WWW, Internet, and Intranet, 1998
  127. Zhongwu Zhu, Qiao Wang, Behrouz H. Far, Kunio Kondo, A Web-based Individualized Adaptive Computer Aided Learning System, WebNet 98 -- World Conference of the WWW, Internet, and Intranet, 1998
  128. N. Nakaya, A. Kanasugi, K. Kondo, A Novel Placement Method Using Evolutionary Algorithm, Proc. of 1998 Int. Tech. Conf. on Circuits Systems, Computers and Communications, pp.1777-1780, 1998
  129. Masato Ishii, Kunio Kondo, Extraction System of Kansei Information for Patterns, Proceedings of the 8th ICECGDG, Vol.2, pp.405-410, 1998
  130. Hideki Yamazaki, Kunio Kondo, A Method of Changing a Color Scheme with Kansei Scales, Proceedings of the 8th ICECGDG, Vol.1, pp.210-214, 1998
  131. Zheng XU, Kunio KONDO, A Fillet Operation with Recursive Subdivision Surfaces, Sixth IFIP WG 5.2 International Workshop on Geometric Modeling - Fundamentals and Applications, GEO6, pp.244-252, 1998
  132. Koichi Matsuda, Kunio Kondo, User Interface using Freehand Sketch for 3D Geometric Modeling, Proceedings of the 8th ICECGDG, Vol.1, pp.185-189, 1998
  133. Nozomu Komori, Koichi Matsuda, Kunio Kondo, Pen Based Interface to Modify Geometric Models, Proceedings of the 8th ICECGDG, Vol.2, pp.180-184, 1998
  134. Yoshinori Mochizuki, Kunio Kondo, Hisashi Sato, Enhanced Edge Rendering for Comprehensible Image, Proceedings of the 8th ICECGDG, Vol.1, pp.194-199, 1998
  135. M. Kobayashi, K. Kondo, H. Sato, Emphasized Expressions Using Motion Filter in Creating Animation, Proceedings of the 8th ICECGDG, Vol.2, pp.451-454, 1998
  136. Shouji Ozawa, Minako Miyama, Kunio Kondo, Estimation of Viewpoint and Light Source for a Montage Perspective of Electronic Catalogue, Proceedings of the 8th ICECGDG, Vol.1, pp.49-53, 1998
  137. Nakaya, N., Kanasugi, A., Kondo, K., A Reconfiguration Method of WSI circuits using Evolutionary Algorithm, Proc. of 5th Int. Conf. on Soft Computing, IIZUKA'98, pp.845-848, 1997
  138. N. Nakaya, K. Kondo, A Novel Coding Technique for Genetic Placement Method, Proc. of ITC-CSCC’97, pp.661-664, 1997
  139. N. Nakaya, A. Kanasugi, K. Kondo, A Novel Genetic Algorithm Based on the Theory of Virus Evolution, Proc. of the Third International Symposium on Artificial Life and Robotics, pp.293-296, 1997
  140. M. TAKAHASHI, H. SATO, K. Kondo, A Remote Education System of Computer Graphics Education using Java, The 3rd China-Japan Joint Graphics Education, Kunming China, pp.228-233, 1997
  141. Zhongwu ZHU, Kunio KONDO, Taketoshi MISHIMA, Hisashi SATO, and Shizuo SHIMADA, A Trial Scheme and Development for a CAL System with Management for Study on the WWW, International Technical Conference On Circuits / Systems, Computers and Communications, pp.115-118, 1997
  142. Z. ZHU, K. KONDO, T. MISHIMA, H. SATO, S. SHIMADA, A Scheme and Development for a Distributed Open CAL System on the WWW, Proc. of ITC-CSCC'97, pp.115-118, 1997
  143. C. Nakabasami, K. KONDO, S. Shimada, Language Learning System for Japanese Adjectives aided by Japanese-English Bilingual Thesaurus, Artificial Intelligence in Education, pp.641-643, 1997.8
  144. Zheng XU, K. KONDO, H. SATO, S. SHIMADA, A 3D Interactive Interface for Geometric Modeling, International Technical Conference On Circuits / Systems, Computers & Communications, pp.711-714, 1997.7
  145. K. MATSUDA, S. SUGISHITA, XU Z., K. KONDO, H. SATO, S. SHIMADA, Freehand Sketch System for 3D Geometric Modeling, Shape Modeling International, pp.55-62, 1997.3
  146. A. KANBARA, K. KONDO, H. SATO, S. SHIMADA, Interactive Rendering System for Line Drawing by Dot and Line Shading, in M. Gigante and T. L. Kunii, eds., Insight Through Computer Graphics, World Scientific, pp.172-179, 1996
  147. M. TAKAHASHI, H. SATO, K. KONDO, S. SHIMADA, A manual to teach computer graphics by Java, Proceedings of 7th International Conference on Engineering Computer Graphics and Descriptive Geometry, pp.608-612, 1996
  148. S. SUGISHITA, K. KONDO, H. SATO, S. SHIMADA, Sketch Interpreter for geometric modelling, Annals of Numerical Mathematics 3, pp.361-372, 1996
  149. Tam Kok Yoong, H. SATO, K. KONDO, S. SHIMADA, Using Animation Databases Interactively on the Network, Proceedings of International Workshop on New Video Media Technology, pp.7-12, 1996
  150. Kunio KONDO, The Integration of Computer Aided Visual Communication and Visual Thinking in Computer Science Education, China-Japan Joint Conf. on Graphics Education, pp.131-136, 1995.9, Invited talk
  151. Xiao H., K. KONDO, H. SATO, S. SHIMADA, Analyses of Human Impressions On Features of 3D-Shapes, CADEM'95, Xi'an, pp.273-278, 1995
  152. XU Z., S. SUGISHITA, K. KONDO, H. SATO, S. SHIMADA, Free-form Surfaces Generation in Freehand Sketch Interpreter System, CADEM'95, Xi'an, pp.267-272, 1995
  153. S. SHIMADA, K. KONDO, H. SATO, K. OSHIDA, Sensory retrieval to the bridge pictures database for landscape design, Computing in Civil and Building Engineering, pp.867-872, 1995
  154. SUGISHITA S., KONDO K., SATO H., SHIMADA S., Sketch Interpreter System for Geometric Modelling, Proc. of ICCAGD, Vol.??, pp.??, 1995
  155. S. SUGISHITA, K. KONDO, H. SATO, S. SHIMADA, F. KIMURA, Interactive Freehand Sketch Interpreter for Geometric Modelling, Proc. of the 6th International Conference on Human-Computer Interaction, Vol.1, pp.561-566, 1995
  156. N. UTSUNO, T. INOHARA, Y. MOROHARA, K. KONDO, H. SATO, S. SHIMADA, Analyses of Graphical Features of Textiles by Human Impressions, Proc. of IAPR Workshop on MVA, pp.307-310, 1994
  157. H. SATO, K. OGATA, A. KURAHASHI, K. KONDO, S. SHIMADA, A Distributed Object Oriented Environment ORCHESTRA, Proc. Int. Conf. MSI, pp.257-261, 1994
  158. S. SHIMADA, K. KONDO, A. KANBARA, H. SATO, S. SHIMADA, Interactive Rendering Tool for Technical Illustration, Proc. of ICECGDG'94, pp.762-766, 1994
  159. Y. MOROHARA, K. KONDO, H. SATO, S. SHIMADA, Automatic Picking of Index Colors in Textile Pictures for Designer, Proc. of ICECGDG'94, pp.643-647, 1994
  160. T. INOHARA, K. KONDO, H. SATO, S. SHIMADA, Classification of Textile Pictures Using a Complexity Scale, ACCV'93, pp.51-54, 1993
  161. T. INOHARA, K. KONDO, H. SATO, S. SHIMADA, Retrieval Method of Textile Pictures Database Using a Complexity Scale, ICDAR'93, pp.699-702, 1993
  162. K. KONDO, H. SATO, S. SHIMADA, A. KURODA, Education of CAD Engineering at the Department of Computer Science, Proc. China-Japan Joint Conf. on Graphics Education, pp.208-213, 1993
  163. S. SATO, K. KONDO, D. OJIRO, H. SATO, S. SHIMADA, M. KANEKO, Interactive Design of Animation with Knowledge Based Moving Controls, Proc. on Computer Animation'93, pp.286, 1993
  164. K. KONDO, K. OGATA, H. SATO, S. SHIMADA, Simple Graphic Tool Xgt on X-Window and Education of Computer Graphics for Beginners, Proc. China-Japan Joint Conf. on Graphics Education, pp.169-173, 1993
  165. Kunio Kondo, Fumihiko Kimura, Taro Tajima, Interactive Rendering by Handwriting Input, International conference on CADDM’87, 1997
  166. Kunio KONDO, Fumihiko KIMURA, Taro TAJIMA, An Interactive Rendering Technique for 3-D Shapes, EUROGRAPHICS’85, pp.341-352, 1985

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