Content Production Education Research
This page introduces major education-related research papers on computer graphics, animation, character making, game production, digital simulation, and content production education.
In university education, educational practice is as important as research. It is therefore important to develop, organize, and improve educational methods through continuous practice. Based on computer graphics and media content production, I have conducted various educational practices for engineering, art, and media students. This page introduces related research reports, tools, software, and educational practices. Lecture materials are linked from the lecture pages.
Character Making Education
キャラクターメイキングの教育
This research concerns education for character making in media content production. It includes the development of various tools for character making, the DREAM process, and educational methods for producing character design concepts.
Character Making Tools and Education
- Mitsuru Kaneko, Kunio KONDO, Koji Mikami, Naoki Okamoto, Takahiro Tsuchida, Digital Character Making, Workshop, ACM SIGGRAPH Asia, 2009.12
- Takahiro Tsuchida, Ryuta Motegi, Naoki Okamoto, Koji Mikami, Kunio Kondo Mitsuru Kaneko, Character Development Support Tool for DREAM Process, Asia Digital Art and Design Association, International Journal of Asia Digital Art and Design Association, Vol.16, pp.4-12, 2013.4
- 金子満,近藤邦雄,岡本直樹,三上浩司, 創作テンプレートを用いたディジタルキャラクターメイキング手法の提案, 第8回NICOGRAPH春季大会論文&アート部門コンテスト, 2009
- 金子満,近藤邦雄,岡本直樹,三上浩司, 映像コンテンツ制作のためのディジタルキャラクターメイキング教育, 第8回NICOGRAPH春季大会論文&アート部門コンテスト, 2009
- 茂木龍太, 菅野太介, 三上浩司, 近藤邦雄, メディアコンテンツ制作のためのキャラクターメイキング教育, 情報処理学会, 第150回グラフィクスとCAD研究発表会, 2013.2
Related Book
The following book summarizes education and research outcomes on scenario writing, character making, and content production conducted at the School of Media Science, Tokyo University of Technology. I was responsible for Chapter 4, “Character Making,” while Professor Koji Mikami summarized topics related to scenario writing and content production processes.
- 近藤邦雄, 三上浩司, コンテンツクリエーション, メディア学大系第3巻, コロナ社, 2014.10
CG Animation Education
CG アニメーション
This research concerns educational methods for CG animation production. It includes education using motion capture, animation planning based on classical source works, and visual expression exercises using educational diorama engines.
- 川島 基展, 早川 大地, 近藤 邦雄, 金子 満, モーションキャプチャを活用した3DCGアニメーション教育, 情報処理学会, グラフィックスとCAD研究会2008-CG-130, 2008.2
- 菅野太介, 茂木龍太, 三上浩司, 近藤邦雄, 古典原作アニメーション企画を用いた映像制作教育, 情報処理学会, 第150回グラフィクスとCAD研究発表会, 2013.2
- 中村 太戯留, 近藤 邦雄, 金子 満, 三上 浩司, 伊藤 彰教, 教育用ジオラマエンジンを用いた映像表現演習, 情報処理学会, グラフィクスとCAD研究会, 2006-CG-122, 2006.2
Digital Simulation Education
プレビズ教育
This research concerns educational use of digital simulation and previsualization methods. In particular, it includes visual expression exercises using an educational diorama engine.
- 中村 太戯留, 近藤 邦雄, 金子 満, 三上 浩司, 伊藤 彰教, 教育用ジオラマエンジンを用いた映像表現演習, 情報処理学会, グラフィクスとCAD研究会, 2006-CG-122, 2006.2
Game Production Education
ゲームの教育
This research concerns practical education for game production through industry-university collaboration. It includes curriculum construction for game development, educational practice in game production, and practical engineering education in animation, games, and content production fields.
- Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Motonobu Kawashima, Akinori Ito, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko, Construction Trial of a Practical Education Curriculum for Game Development Through Industry-University Collaboration, Computer & Graphics: An International Journal of Systems & Applications in Computer Graphics, 34, pp.791-799, 2010.11
- Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Motonobu Kawashima, Akinori Ito, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko, Construction Trial of a Practical Education Curriculum for Game Development Through Industry-University Collaboration, ACM SIGGRAPH Asia 2009, Educators program, DVD, 2009.12
- 三上 浩司, 中村 陽介, 渡辺 大地, 山路 和紀, 小澤 賢侍, 伊藤 彰教, 川島 基展, 竹内 亮太, 近藤 邦雄, 金子 満, 日本における産学連携によるゲーム制作の実践教育, 情報処理学会, グラフィックスとCAD研究会研究報告, CG-142, 2011.2
- 近藤邦雄, 渡辺大地, 三上浩司, 関東工学教育協会賞(業績賞), 2013.5「アニメやゲームなどのコンテンツ制作分野における実学的工学教育の創生と高度化」
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