Research Topics

This page introduces major research topics in computer graphics, animation, game production, digital content creation, interactive modeling, kansei information processing, and education for CG and content production.

Computer Graphics and Visual Expression

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Non-Photorealistic Rendering

Non-photorealistic image generation is an important area of computer graphics that pursues expressive effects rather than photographic realism. Such images play a significant role in supporting visual communication. Our laboratory has worked on this topic from an early stage and has published many highly evaluated papers. The research includes contour line drawing, exaggerated projection methods, and painterly transformation of images and 3D models based on human visual characteristics.

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Computer Animation

Computer animation is widely used in films, games, and digital media. Our laboratory has studied methods for representing human motion, especially techniques for automatically generating characteristic and exaggerated motions in animation. These studies were conducted in collaboration with several companies in Japan. They have also developed into research on motion editing and processing using motion capture data, motion databases, Motion Filter, and Cartoon Blur.

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Game and Content Production

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Game Producing

This topic introduces research related to game producing and game design. To propose new game design methods, the research includes analysis and evaluation experiments using biological information.

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Game Production Technology

This topic introduces research related to game production technology. It is closely connected with studies on CG animation, character making, visual direction, scenario writing, and other areas of digital content creation.

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Character Making and the DREAM Method

This research addresses scenario writing, character making, lighting and camera work analysis, digital scrapbooks, and design support methods for animation and games. The aim is to systematize the production knowledge of skilled content creators and to propose advanced methods for digital content creation.

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Direction Method Using Digital Scrapbook

This research studies scenario writing, character making, lighting and camera work analysis, digital scrapbooks, and design support methods for animation and games. It aims to organize and utilize the production knowledge of experienced creators in digital content production.

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Scenario Writing

This research is related to methods for creating and analyzing scenarios for films, games, and animation. It is connected with character making, visual direction, animation expression, and digital content production methods.

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Modeling, Kansei, and Education

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Interactive Modeling

Hand-drawn sketches made by designers contain a great deal of information. This research aims to support the input of three-dimensional shapes while drawing sketches with a computer. With cooperation from designers, fundamental technologies have been developed so that these methods can be used in practical design processes. The research also includes methods for creating various shapes through interaction with computers and studies on subdivision surfaces for generating free-form shapes.

Sketch Interpreter Modeling

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Kansei Information Processing

This research addresses kansei-based retrieval of design images, design support systems, color design systems, image retrieval using color schemes, and color conversion systems for images. To handle human sensibility with computers, the research statistically analyzes and quantifies the relationships between physical information in images and colors and human impressions.

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CG and Content Producing Education

This research concerns educational methods for improving university education in computer graphics, animation, games, and digital content production. The research includes various lectures and exercises for CG engineers and CG creators, and proposes new educational methods to improve such learning environments.

CG Education Content Production Education

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